Some time ago, jealous of the variety available to console gamers, I complained at the lack of anything new in video games for the PC. Old games, sequels, and games tied to movies and TV shows dominate the scene.
I have since broke down and bought an Xbox 360, which I am happy with. If there are just as many sequels, (4 of the 5 titles I own, in fact) at least there is more variety.
But yesterday, while looking at release dates for games coming out soon, I discovered something that surprised me. The retail price for most new games has been $50 for a while now. With the release of the Xbox-360, Microsoft raised the standard price for new releases to $60. Some games, like Table Tennis, are cheaper but most are holding to that $60 price. Battlestations:Midway , released today by Eidos is no exception, the 360 version will be $60. Eidos will simultaniously release the PC version of the game for $40.
This kind of difference in pricing might not be new, but it was news to me. I'm sure some of that price difference can be explained by the licensing fee Eidos has to pay Microsoft for the 360 version, but I would be surprised if the fee is $20 per unit. So I invite comments and theories.
For myself, though I'm just one member of the market, I'll choose to bear the higher price. The built-in voice communication and lower incidence of cheating, griefing, and other anti-social behaviors that I have seen on XBox Live makes it worth it to me to pay the higher price.
So is this another indicator of a dying PC gaming market?